Project Memory (WIP)
Souls meets N64
Set in a dark fantasy world Project Memory is a soulslike with an innovative combat and stat system which allows players to approach combat in more than one way.
THE WORLD and their people
Visit the dark and twisted world of Project Memroy and their inhabitants. Each NPC you meet has their own unique backstory and motives giving you a bigger picture of the world that surrounds you.
THE Parry
For Project Memory, the parry-system typically found in soulslikes is being reworked as a viable alternative to dodges allowing players with an aggressive playstyle to face their opponents rather than avoid them.
THE STATS
Stats are the key to fulfilling your desired build in Soulslikes but in Project Memory we take this a step further. Each stat improves more than just your base stats giving you bonuses that tailor to your very own playstyle. Increase your animation speed or increase the potency of your parry with the new stat system you can improve your character beyond just damage.
THE GRAPHICS
Project Memory combines N64 style graphics with modern rendering providing both a visual twist to the typical souls art style as well as a sense of nostalgia to those who play it.
THE Enemies
You are not the only one getting cool features, bosses in Project Memory also get access to the parry system adding an additional layer to each fight.
Enlightenment
Playing a dangerous game
After striking a deal with an unknown force to save your wife, you must now survive the horrors that await you. Deep inside a coma explore the surreal and distorted world surrounding you and avoid what lives in the shadows
THE WORLD
Trapped inside your own mind, you must explore a surreal depiction of the world you once knew. Visit places of your past and uncover the dark secrets they hold.
THE UNKNOWN FORCE
Desperate to save your wife you meet a stranger. He offers you a deal. Play a game, save your wife. Simple enough. But who this mysterious figure is remains to be seen…
THE Daughter
Acting as a guide your daughter helps you traverse the areas you visit, leading you out of the nightmare you are trapped inside.
3D PACMAN
A cult classic reimagined
In this game prototype, you play as Pacman from the First-Person perspective and have to collect all orbs present on the map. Compared to the original, various gameplay elements have been altered to better suit the new perspective to allow for a fun yet thrilling experience. This prototype was made using Unity and assets from the Unity Asset Store.
THE NEW PERSPECTIVE
With the change to the First-Person perspective, there is a heightened sense of danger that the player feels while playing the game. Compared to the original the player is unaware of the ghost’s position and danger could be around every corner.
THE Ghosts
In order to make the ghosts more predictable and make the game fair for the player, the ghosts have been sent on specific paths. This way even if the player dies they will slowly be able to remember the pathways of the ghosts and thus can make more tactile decisions on each new attempt.
THE Movement
In this version of Pacman, the player is allowed to move and look around freely. This allows the player to stand still if necessary or keep track of the ghosts while running away.
THE Teleporters
Like in the original, teleporters allow the player to quickly move from one side of the map to another or to avoid ghosts.
BRAINWAVE POKEMON
Play against the mind
In this version of Pokemon, the enemy AI has been replaced by brainwave data. Using this data, various parts of the game will be determined such as critical hit chances, the attack pattern of the opponent, and more. This prototype was made using Processing.
The brainwaves
Using the different values extracted from the brainwaves, the enemy’s attacks and background calculations such as critical hit chances are being controlled. Values that correspond to certain actions, such as high attention, control things like enemy attacks. It is also possible to connect a mindwave headset via a bluetooth connection allowing for real-time control of the enemy. This way players can play against each other or even against themself.
The pokemon Types
In the current version of the game, there are 3 element types available which are chosen at random at the beginning of the game. Each has effective and ineffective opposing attack types which allows for tactical plays being made using the 3 elemental attacks that each participant has.